The latest star on the App Store is Paper, a drawing and sketching app that has been getting lots of praise recently.
Apart from the lovely UI and hipsterific moleskine imagery, I was wondering how this particular app had managed to garner so much more attention than other similar apps. Penultimate and others offer similar features (and have done well), but didn’t get the same amount of buzz.
I think the secret is that the default pen that is preselected in Paper makes a typical user’s horrible tablet ‘strokes’ look stylish and slick. Try it! Scribble a note in one of the other drawing apps and then write the same note in Paper: in most apps my notes look like my handwriting – horrible. In Paper my notes actually look fairly decent and even have a vague hint of calligraphy.
Writing in Penultimate is certainly not terrible, and you could even argue it’s slightly more legible, but Paper’s default presentation feels more “artsy” in a good way. Paper also has a few other tricks up its sleeve (free to get started, innovative ‘undo’ gesture and customizable moleskine-esque notebooks) that probably contributed to its success, but the results you can achieve with the free drawing tools are certainly a good way to hook users in.
It’s the same principle you’ll find in Apple’s iLife and iWork apps: there are alternatives out there that give you more freedom to express your own creativity and style, but in the hands of untrained users, the results are disappointing. But it’s easy to create a slick trailer in iMovie or a nice presentation with Keynote, without having to go through a steep learning curve.
So if your app is designed for content creation, it’s probably a good idea to make sure that even untrained users can achieve great looking results on their first go.
Read MoreWhen we were planning our wedding, we saw lots of wedding photo booth ideas. You can either rent a traditional photo booth, or there are various DIY setups involving digital cameras.
I started thinking and thought it would be cool to have a setup that would allow people to see their snaps rights away, without having to go around to the camera itself. With a DSLR that supports remote control from a laptop, that is fairly easy to set up, but as it turned out, my cameras don’t support remote control over USB. So I started looking into alternatives and soon hit on the idea of using an EyeFi card and my iPad. (A few weeks after I started planning our photo booth, a story popped up on Engadget about a similar, albeit more professional, setup.)
I’ve been a fan of the Micro Four-Thirds format since I first played with the Olympus E-P1 shortly after it was released. Last year I picked up the Olympus E-PL1 and absolutely love it. It’s certainly not without flaws, but it’s a cheap and fun way to get started with “proper” photography and to learn about aperture, shutter speeds and other mysteries.

I had been on the lookout for the Panasonic 20mm prime lens, as it’s considered to be one of the best Micro Four-Third lenses out there. When I spotted a package deal that offered the 20mm lens with the GF-1, I couldn’t resist. Although both the GF-1 and E-PL1 have both been succeeded by newer models, I thought I’d share my impressions after using the GF-1 for about two weeks.
Read MoreJust a quick note to let you know about a new site I’m working on called
We Support Software. I work in the QA and support field, so the new site will allow me to write about that slightly more niche subject, in addition to the more general articles and reviews I post here.
As the name implies, I hope to turn the site into a useful resource for all of us in that kind of role, so for interview & articles about supporting and testing OS X and iOS apps, head on over to wesupportsoftware.com.
Read More
The long-rumoured Mac App Store has finally been announced and developers have started to post their reactions and opinions. So far, everyone seems cautiously optimistic and despite some concerns and understandable misgivings about handing over 30% of application revenue to Apple, there have only been a few developers who have categorically rejected the Mac App Store.
So how will the Mac App Store really impact developers? The answer depends on what type of developer you’re talking to and what kind of products they sell. These three groups come to mind:
These guys are going to love the App Store. Until now, they’ve had to take care of their own marketing, sales, licensing, online store, support, etc, all in addition to writing their apps. Being on the App Store won’t magically make these additional jobs go away, but it remove some of pressure to do all of these simultaneously.
Read MoreApple recently introduced their 6th generation iPod nano, the first non-clickwheel nano. Instead, the new nano uses a multi-touch interface that’s similar to the interface found on the iPhone, iPod touch and iPad.
But just how similar is the nano’s multi-touch interface when compared with the real deal? Let’s look at some of the typical actions you might want to do:
As you can see, some of the most important actions use different multi-touch gestures on the iPod nano then they do on real iOS devices. If Apple sees the nano as the device that will introduce people to multi-touch, it seems like a curious decision to not unify the gestures across all multi-touch platforms.
Read More