Posts Tagged "software"

App Store approval process = quality?

Posted on Feb 9, 2010 in iPhone, Opinions

Over on the 37signals blog, David makes the argument that the App Store review process doesn’t actually serve to improve the overall quality of the apps posted to the store.

iPhone vs. Mac app quality

If you compare a typical Mac app with a typical iPhone app, you’d probably have to agree with David. I’ve experienced far more issues with some fairly popular iPhone applications than I have with popular and successful Mac applications, despite the lack of any sort of approval process.

David argues:

Only good stuff in the App Store: Ha! The App Store has some 140K+ applications. I can guarantee you that the bulk of that is less than average. There are some 100 fart apps for christ sake!

[...] In fact, lots of software has lower quality because of the App Store process. Developers can’t easily get bug fixes out and they certainly don’t release new versions as often as they otherwise would. This harks back to the era where software was really cumbersome to release on CDs, so you did it much less frequently.

His argument, as I’ve understood it, is basically: there are shitty apps on the App Store because updating an app is so cumbersome and slow, so developers can’t iterate as often.

I think that’s an oversimplification though. A large number of developers on the App Store are probably new to Objective-C programming and its pitfalls. The iPhone’s limitations also mean that apps are more severely affected by problems that wouldn’t affect a desktop app (memory issues for instance) – another reason that iPhone app quality is lower than Mac applications.

There are definitely other reasons as well, but I think those go a large way towards explaining why so many apps on the App Store are pretty mediocre, when compared with desktop Mac apps.

Newbie developer + extremely limited hardware resources = poor software quality.

If the App Store didn’t have the approval process, you’d still have a lot of crappy apps.

But what about “real developers”?

But let’s ignore the shitty apps on the App Store for a second; Does the approval process improve the quality of apps made by respectable, experienced software developers?

In my experience, it does.

On the Mac, built-in update mechanisms (such as the excellent, ubiquitous Sparkle framework), make it easy for a developer to push out a release and fix any issues almost instantly.

An iPhone app doesn’t have that luxury, precisely because of the delay caused by the approval process. Instead you’re stuck with 7-14 days of angry customers and lost sales due to poor reviews.

So “real developers”, with a reputation to protect, are forced to test and review their own apps more extensively before submitting them to Apple for approval.

In that sense the approval process is a blessing and a curse for consumers: it forces developers to test their apps more thoroughly, but it also means that if a bug does slip through the cracks, you’ll be forced to put up with it for quite some time.

So is the approval process a good idea?

Assuming the approval process forces developers to test more and therefore does improve the quality of apps – is it beneficial overall for consumers?

I’d still argue it’s not. Every piece of software has bugs. The approval process means developers spend a large amount of time hunting down the million and one things that could go wrong – time that might be better spent adding new features or polishing another area of the app.

And when an issue inevitably does crop up, the artificial delay means your paying customers will be stuck waiting 7-14 day for a (probably tiny) fix that a Mac developer could have pushed out in an hour or two.

I think one solution would be for Apple to insist on a very thorough review for initial releases, but then only quick reviews for updates and fixes.

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Review: CameraBag Desktop

Posted on Oct 1, 2009 in Featured, Mac, Reviews

Digital photography has made it easier for us all to take hundreds of near-perfect shots. But digital photography lacks some of the elements that made each photo taken with an analog camera unique. The type of film, processing techniques and photo-paper used all contributed to give each image a distinctive look.

CameraBag, by Nevercenter, gives digital photography enthusiasts an easy way to introduce some of that flavour back into their photography. Like its iPhone sibling (App Store link), CameraBag Desktop is designed to be straightforward and easy-to-use: Instead of presenting users with a confusing number of options, exposure settings, histograms and color profiles, CameraBag has 9 styles, that can all be applied with a single click.

CameraBag-14

CameraBag-styles

The styles are based on a mix of classic analog cameras and media formats. The manual describes as such:

Helga: Square-format toy camera with washed-out highlights and old-school vignetting.
Lolo: Shoot from the hip and take life as it comes with vibrant, colorful shots.
Mono: Smooth, refined, balanced black and white
1962: Dynamic, high-contrast black and white from the photojournalism of a bygone era.
Colorcross: Hazy, chemical color-swapping straight from the darkroom.
Instant: No need to shake this instant-developing film.
1974: Your father’s camera: faded, tinted, and hip.
Cinema: Dramatic, moody coloring with a widescreen aspect ratio.
Magazine: Rich tones for glossy pages.

Once you’ve dragged your image into the main window, apply one of the styles by simply clicking its preview thumbnail. Each style will crop your image and apply a variety of filters. You can also mix & match styles by checking the “multi-filter” option. This will allow you to apply multiple styles on top of each other, creating distinctive looks and styles. If you want to start over, simply click the “original” thumbnail, to discard all applied styles.

styles

CameraBag also applies a crop and border to your image, based on your style. If you prefer, you can also pick these manually though, allowing for even more image variations. If one of the styles doesn’t suit your taste, you can also “Reprocess” an image to see variations of that style. If a style produces an image that is too dark or lacking in contrast, reprocessing your picture will often deliver a much better result, so if you’re not happy with the way a photo turns out, try reprocessing it!

Some styles may not be everyone’s cup of tea, and I found myself using some more often than others. But most styles do a really good job of adding some flavour to your images.The CameraBag Photo Blog has some great examples of the kinds of results you can achieve, with nice before/after comparisons.

The UI is nicely laid out and very easy to use (although I’m not quite sure why the designers found it necessary for a user to “turn on” reprocessing). EDIT: @CameraBag clarifies:

“[...] reprocess auto-enables when clicked. It’s more about the off switch to get back to each filter’s signature look”

Styles are applied nearly instantaneously and while you’re finding the right style for your images the application feels very fast. Rotating and saving images causes a slight bit of delay, but both are extremely minor. For those who enjoy a good manual with their software, Nevercenter includes a detailed PDF guide, which I personally find a lot more useful than trying to find information with OS X’s built-in help system.

Overall CameraBag is a great and affordable way to liven up your shots. It’s an interesting new type of photo stylizer that works well as a complementary tool to traditional photo editing applications such as iPhoto or Picasa.

Available for just $19, it’s a must-have for every wannabe photographer.

Download CameraBag

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